Version 0.0.5a
Tagon » Devlog
Whats next: In Version 0.0.6, improve integration with tiled maps, focused on the limitation of a single set of tiles for all maps
Version 0.0.5a
- Level system
- Level up for Avatar
- Job system
- Level 0: Update stats from avatar, change job
- Inventory system (multiple classes)
- Level 0: All objects, within the World class
- Level 1: Avatar objects, inside the Avatar class, consumable item
- imagen loader/ bg imagen loader
- Automatic image aggregation, following the structure of Tagon, the name of the image is the name of the file
- Map exploration/Map generator
- hotfix: Change of return variable "_return" by a local variable, to avoid problems when you have two or more screens in game
- Reduction of images (void tiles) on screen
- Prototype of in game animation
- World
- commands for load
- items (json)
- Avatar
- The avatar class, now it is an inheritance class of Character, which allows to have all the characteristics of this
- commands
- use_item
- add_item
- drop_out_item
- add_inventory
- can_buy
- update_stats
- map_say
- Wizard Tool
- cut image (Python) <<map folder >>
Files
Demo with Tagon ver. 0.0.5a (Binary, Source Code and RPA file) 39 MB
Jul 01, 2019
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Tagon
RPG mechanics for renpy
Status | In development |
Category | Tool |
Author | BaDanNi |
Genre | Role Playing |
Tags | Ren'Py, sourcecode |
More posts
- Tagon version 0.1.5aFeb 19, 2020
- Version 0.1.3aJan 22, 2020
- Tagon version 0.1.2aJan 08, 2020
- NewsJan 02, 2020
- Version 0.0.6aOct 03, 2019
- Let's move forwardJun 27, 2019
- Going forwardJun 24, 2019
- Which comes nextJun 22, 2019
- Testing in Ren'Py 7.3Jun 17, 2019
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