Version 0.0.5a


Whats next: In Version 0.0.6,  improve integration with tiled maps, focused on the limitation of a single set of tiles for all maps

Version 0.0.5a

  • Level system
    • Level up for Avatar
  • Job system
    • Level 0: Update stats from avatar, change job
  • Inventory system (multiple classes)
    • Level 0: All objects, within the World class
    • Level 1: Avatar objects, inside the Avatar class, consumable item
  • imagen loader/ bg imagen loader
    • Automatic image aggregation, following the structure of Tagon, the name of the image is the name of the file
  • Map exploration/Map generator
    • hotfix: Change of return variable "_return" by a local variable, to avoid problems when you have two or more screens in game
    • Reduction of images (void tiles) on screen
    • Prototype of in game animation
  • World
    • commands for load
      • items (json)
  • Avatar
    • The avatar class, now it is an inheritance class of Character, which allows to have all the characteristics of this
    • commands
      • use_item
      • add_item
      • drop_out_item
      • add_inventory
      • can_buy
      • update_stats
      • map_say
  • Wizard Tool
      • cut image  (Python) <<map folder >>

Files

Demo with Tagon ver. 0.0.5a (Binary, Source Code and RPA file) 39 MB
Jul 01, 2019

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