Tagon
Devlog
- June 27, 2019 by BaDanNi#tagon, #renpy rpg, #testingTesting the time / date systems, menu in game, minor corrections of the map viewer ... Continue reading
- June 24, 2019 by BaDanNi#tagon, #renpyImage of the avatar according to the direction, with animation and image of end of movement... Continue reading
- June 22, 2019 by BaDanNi#tagon, #preview new version, #fight systemThe fight screen is made based on a game of nes, it can easily be changed with renpy SL, since the fighting system only interests whoever fights against whom... Continue reading
- June 17, 2019 by BaDanNi#renpy new version, #testingTesting the new version of Renpy 7.3, all good. The new RenPyWeb module works somewhat slow, but it works... Continue reading
- June 16, 2019 by BaDanNi#Tagon, #News, #Renpy, #RPGNow Avatar, NPC and Enemies are "Character" inheritance classes . This means that it has all the qualities of Character, fixed minor bugs and more... Continue reading
- June 04, 2019 by BaDanNi#Renpy, #Rpg mechanics, #Source codeAn example that can be done with Tagon 0.0.3a, preview of the demo... Continue reading
- June 02, 2019 by BaDanNi#Tagon, #renpy, #RPG, #source codeAn example that can be done with Tagon 0.0.3a, preview of the demo... Continue reading
- June 02, 2019 by BaDanNi#renpy, #python, #tagoneval() is not eval(), eval() is renpy.python.py_eval_bytecode()... Continue reading
- May 30, 2019 by BaDanNi#new version, #renpy, #rpgsmall steps, keeping the course... Continue reading
- May 21, 2019 by BaDanNi#renpy, #tiled, #maps, #jsontest Tagon ver 0.0.2a module for maps (json) created with Tiled... Continue reading